Fuksukovitch is one of my all time favorite NPC’s. I made him, specifically, to be a reliable resource and contact for the PC’s. I have habit of making my worlds a bit dark. Sometimes a bit too dark and my players have been known to feel overwhelmed by the forces arrayed against them. Fuksukovitch is meant to be a touch stone when things get too dark. Essentially, he provides a convenient place to put my voice in the game and offer some direction when needed. Also, depending upon the group he can allow me to gloss over some parts of the game they don’t get into.
Fuksukovitch is a military man through and through. He found his calling as a seargent and quartermaster; making deals, managing resources, building contacts, and being the touchstone for his men. When he took on the lieutenancy, Fuksukovitch expected it would help him expand his contacts so he could better take care of his men. He found out pretty quick being an officer didn’t work that way. When the kingdom fell apart he took a position leading a caravan of refugees, the Monkish Brew Brothers, to safer lands. Now that job is done Fuksukovitch is headed north to take a position at Beohelm Keep.
Played by: NPC Medium Humanoid (Human) Neutral Good Level 1 Fighter Male, 6’0’’, 185 lbs, Age 26 Clean shaved soldier with close cropped brown hair and brown eyes. Initiative +1 Senses normal Perception +1 (11) Speed 30’ Armour Class 19 (chain mail 16, shield +2, dex +1) Hit Dice 1d10+1 Hit Points 11
Ability Scores and SavesAbility STR DEX CON INT WIS CHA Score 13 13 13 13 13 15 Bonus (+1) (+1) (+1) (+1) (+1) (+2) Saves +3 +1 +3 +1 +1 +2
MeleeLong Sword +3 (d8+3 | S) versatile (d10) Dagger +3 (d4+3 | P) finesse, light, thrown
RangedShort Bow +3 (d6+1 | P) arrows (20) 80/320 Dagger +3 (d4+1 | P) thrown 20/60
ProficienciesBonus +2 Armour All Armour and Shields Weapons Simple and Martial Weapons Saves Strength and Constitution Tools Land Vehicles (+2), Card Games (+2) Skills Animal Handling (+3), Athletics (+3), Insight (+3), Persuasion (+4) [Note: Stealth (+1) (Armour Disadvantage)] Languages Common, Elven, Dwarven
Fighter Class FeaturesFighting Style Dueling (+2 Damage) Second Wind Heal 1d10 + Level, 1/SR
Combat GearChain Mail and Shield Long Sword, Dagger, and Short Bow Explorers Pack (bedroll, mess kit, tinderbox, 10 torches, waterskin, 10 days rations, 50' hempen rope) Traveling Clothes and Pouch (playing cards, 100 sp)
ResourcesMilitary apartment at Beohelm Keep. As a Lieutenant of the Guard, Fuksukovitch has, at least, some access to armour, weapons, horses, men, rooms, and healing.
Notable AccomplishmentsLead the four month campaign to bring the caravan of Brew Brothers and the Bastards of the Aelfhiem King Acting Troop to the lands just outside of Samoor Gos.
Ability Scores 12 12 12 12 12 14 Racial Traits Ability Bonus +1 to all Ability Scores Languages Common, Elven Background Soldier Quartermaster Skills Athletics, Persuasion Tools Land Vehicles, Cards Class Features - 1st Level Armour All Armour, Shields Weapons Simple, Martial Tools None Saves Strength, Constitution Skills Animal Handling, Insight Fighting Style Dueling Fighting Style (+2 damage) Second Wind Heal (1d10+ fighter level) 1/SR Down Time Profession Mercenary Soldier in and around the Sixth Gos Profession Gained Lieutenancy Profession Leader of the Brew Brothers caravan Language Dwarven Profession Beohelm Keep Guard Lieutenant